Normal mode

Crystal Cavern

Atmosphere

Crystals pulsing violet and cyan, rippling light pools, bioluminescent mushrooms, rising spores, falling crystal dust, drops and bats.

Scenery

  • Rocks
  • Crystals
  • Cracks
  • Stalagmites
  • Gems
  • Light pools
  • Glowing mushrooms

Lighting

Ambient light
118
Hero torch radius
360 px
Scenery light radius
120 px

Floor palette

  • #262436Floor A
  • #221f30Floor B
  • #17162150Grout
  • #2e2b42Inset
  • #070810Vignette

Stage on this map

Stage Mode · 3

Crystal Abyss

An abandoned mine where the only light comes from crystals. The ceiling never stops falling.

stalactites fall after a warning.

Bosses and elites

Typical enemies

Any normal-mode map (the map is drawn at random each run).

They apply to every map.

Map events

In Survival and Stage Mode, the first event arrives between 55 and 75 s into the run; after that, a new one every 45–65 s. They never start together with a boss entrance.

  • BLOOD MOON

    Monsters +25% health and damage · +50% XP

    Duration
    35 s

    Common monsters get +25% health and +25% damage, but give +50% XP. The light turns red and a blood mist covers the floor.

    How to dodge: Nothing to dodge: enjoy the extra XP, but back off a little and avoid being surrounded.

  • STORM

    Lightning strikes from the sky — leave the circles

    Duration
    25 s
    Warning
    0.8 s
    Damage
    16

    Lightning strikes near the players, sometimes right on them: each bolt has a 55 px circle and a 0.8 s warning. It also hurts monsters. Strong wind and rain on the ground.

    How to dodge: Leave the blue circles; there are never more than 6 at once.

  • SKY BEAMS

    Lines cross the screen — step out or dash

    Duration
    20 s
    Warning
    1.5 s
    Damage
    20

    Every 2.4 s, a 64 px band of light crosses the screen through you (35% chance of coming as a cross). 1.5 s warning.

    How to dodge: Leave the golden line or dash through it.

  • RING OF FIRE

    Fire closes from the outside in — run or dash through

    Duration
    18 s
    Warning
    1.6 s
    Damage
    18

    Every 5.5 s, four rings of fire close in on you from the outside in: the outer one bursts at 1.6 s, the center at 3.4 s.

    How to dodge: Run outward before the first ring, or dash into the ring that already burst.

  • Meteor shower

    Warning
    1.3 s
    Damage
    14

    Not a drawn event: from 20 s on, meteors fall nonstop near the players (25% chance of landing right on top). It starts at one every 4 s and speeds up 0.6 s per minute down to one every 1.2 s; from 4 min on, two fall at a time. Each has 70 px and a 1.3 s warning, and 30% leave fire for 3 s.

    How to dodge: Keep moving and watch for the orange marks; do not stop on the leftover fire.

Events change the weather: the Blood Moon tints everything red, the Storm darkens the map and brings wind, rain and lightning, the Sky Beams leave golden motes and the Ring of Fire lights the floor orange. The "Reduce flashes" option turns off lightning flashes and the bolt glare.

See also