Animations

Animation paused by your reduced-motion preference. Pick an animation to see it.
Stats
- HP
- 2,400
- Speed
- 40
- Damage
- 24
- Size
- 48
- XP
- 30
- Gold chance
- 100%
- Threat
- 4 of 5
- Attack every
- 4 s
Base game values. Difficulty, run time, co-op and events like the Blood Moon raise health and damage.
Behavior
Chases and casts an attack every 4 s, telegraphed on the ground. Elites cannot be frozen or stunned, and cold slows them less.
When it appears
- Crystal AbyssAnnounced entrance at 2:30
- Crystal AbyssElite raids from 3:20
On-screen warningTHE POSSESSED FOREMAN SEIZES THE TUNNEL
Maps and stages
Attacks
From the start

Slam
Telegraph: Circle on the ground
A circular ground slam — step out of the ring.
How to dodge: Leave the circle before the impact.

Divine Light
Telegraph: Circles in sequence
Pillars of light fall from the sky onto you — move before the flash.
How to dodge: Do not stop: each pillar of light lands where you were 0.85 s earlier.
Entrance
Execution
Executable below 20% health.
Once executable, it staggers for 3 s without moving or attacking, and its health holds at 1%. Get within 150 px and press Execute: a finishing blow, invulnerability, +12% health and +10 gold.
Elements and resistances
No creature resists or is weak to any element: fire, ice, arcane and physical hurt the same.
Elites and bosses cannot be frozen or stunned by shock (shock becomes a 15% slow), and each stack of chill slows them only 4%. Bosses take only 12% of knockback.
Bestiary reward
This creature has no entry in the in-game bestiary yet.
How to face it
- Elites drop a chest. Below 20% health, execute them to heal and open space in the horde.
- The dash grants invulnerability: use it to cross warnings you cannot walk around in time.

