Boss

The Undying

Death came for it and failed. It mends itself while darkness remains.

Animations

The Undying

Animation paused by your reduced-motion preference. Pick an animation to see it.

Stats

HP
19,000
Speed
40
Damage
62
Size
86.4
XP
300
Gold chance
100%
Threat
5 of 5
Attack every
2.4 s

Base game values. Difficulty, run time, co-op and events like the Blood Moon raise health and damage.

Behavior

Walks toward you and casts an attack every 2.4 s, always telegraphed on the ground. Below 30% health or after 90 s on the field it enrages: attacks twice as often and speed climbing up to 215.

When it appears

  • SurvivalBoss at 16:00, with 95% health
  • ENDLESS MODEIn endless mode, returns paired with The Unburied.

On-screen warningTHE UNDYING RISES

Maps and stages

Any normal-mode map (the map is drawn at random each run).

Health phases

Attacks

From the start

  • Volley

    Telegraph: No telegraph

    A volley of projectiles aimed your way.

    How to dodge: No telegraph: 14 projectiles in a ring. Slip through the gaps or stay far away.

  • Nova

    Telegraph: Circle around it

    A shockwave that bursts around the enemy.

    How to dodge: Get more than 230 px away from it.

  • Vortex

    Telegraph: Circle on the ground

    Pulls you to the center, then detonates.

    How to dodge: The vortex pulls harder and harder: run outward right away.

  • Barrage

    Telegraph: Circles in sequence

    A rain of meteors that track your path.

    How to dodge: Do not stop: each meteor lands where you were 0.85 s earlier.

  • Phylacteries

    Telegraph: Summon

    Crystals that heal the Undying until they are broken.

    How to dodge: Break the crystals: each one keeps healing the Undying.

  • Soul Rain

    Telegraph: Circles in sequence

    Green skulls fall from the sky onto you.

    How to dodge: Keep walking: the skulls fall where you were.

When it drops to 50% health

  • Phylactery Nova

    Supreme Skill

    A giant nova around the Undying. The only refuge is a hole behind the nearest phylactery — run for it.

Enrage: below 30% health or after 90 s on the field, it attacks twice as fast and speeds up.

Entrance

THE UNDYING RISES

Execution

Executable below 8% health.

Once executable, it staggers for 2 s without moving or attacking, and its health holds at 1%. Get within 150 px and press Execute: a finishing blow, invulnerability, +25% health and +50 gold.

All about Execution →

Elements and resistances

No creature resists or is weak to any element: fire, ice, arcane and physical hurt the same.

Elites and bosses cannot be frozen or stunned by shock (shock becomes a 15% slow), and each stack of chill slows them only 4%. Bosses take only 12% of knockback.

Bestiary reward

Every kill counts in the in-game bestiary. Each grade you reach grants a permanent Damage bonus in every run.

GradeKillsBonus · Damage
I18+0.5%
II35+1%
III55+1.7%
IV · Mastery70+2.5%

Grade IV is Mastery: it unlocks the full record text.

How to face it

  1. Every attack is telegraphed on the ground: read the shape and leave before it closes. Keep a medium distance to see the next warning.
  2. Break the phylacteries as soon as they appear: each one keeps healing the Undying.
  3. At half health it stops, turns invulnerable for 1.2 s and unleashes its supreme attack: save your dash for that moment.
  4. The dash grants invulnerability: use it to cross warnings you cannot walk around in time.

See also