Encyclopedia

Arcanas

Effects that change the game. Equip a set before the run within your Will.

How they work

Starting Will
6
Max Will
20
  • Add up the cost of your equipped arcanas: the total cannot exceed your Will.
  • +1 Will per victory (max 20).
  • Only 1 keystone at a time.
  • Change arcanas from the menu (Passives → Arcanas).

All arcanas

  • 1

    Greed

    Cost 1

    Tithe

    +30% gold, −10% XP.

  • 2

    Glass cannon

    Cost 2

    Tempered Glass

    At full health, +15% damage.

  • 2

    Movement

    Cost 2

    Marathoner

    While moving nonstop, +1% damage per second (up to +15%). Stopping resets it.

  • 2

    Tank

    Cost 2

    Thorn Mail

    Enemies that touch you take damage (3× your armor, minimum 6).

  • 2

    Dodge

    Cost 2

    Exit Strike

    After a dash, +15% damage for 1 second.

  • 2

    Greed

    Cost 2

    Sharp Coins

    Each gold you pick up fires a spark at the nearest enemy.

  • 2

    Ultimate

    Cost 2

    Hungry Charge

    Each kill charges your ultimate as if it were two.

  • 2

    Ice

    Cost 2

    Eternal Winter

    Chilled or shocked enemies take +15% damage.

  • 3

    Burn

    Cost 3

    Spreading Pyre

    A burning enemy spreads its burn to 2 neighbors when it dies.

  • 3

    Tank

    Cost 3

    Iron Fury

    +3% damage per point of armor.

  • 4

    Keystone

    Cost 4

    Fatal Spark

    KEYSTONE: every 4th hit is a guaranteed crit, but your normal crit chance becomes zero.

  • 4

    Keystone

    Cost 4

    Anemia

    KEYSTONE: −30% max health, but each kill heals much more (lifesteal: current + 0.5, ×3).

See also