Greed
Cost 1
Tithe
+30% gold, −10% XP.
Greed
Cost 1
+30% gold, −10% XP.
Glass cannon
Cost 2
At full health, +15% damage.
Movement
Cost 2
While moving nonstop, +1% damage per second (up to +15%). Stopping resets it.
Tank
Cost 2
Enemies that touch you take damage (3× your armor, minimum 6).
Dodge
Cost 2
After a dash, +15% damage for 1 second.
Ultimate
Cost 2
Each kill charges your ultimate as if it were two.
Ice
Cost 2
Chilled or shocked enemies take +15% damage.
Burn
Cost 3
A burning enemy spreads its burn to 2 neighbors when it dies.
Tank
Cost 3
+3% damage per point of armor.
Keystone
Cost 4
KEYSTONE: every 4th hit is a guaranteed crit, but your normal crit chance becomes zero.
Keystone
Cost 4
KEYSTONE: −30% max health, but each kill heals much more (lifesteal: current + 0.5, ×3).
Nothing matches these filters.