Elite · Tank

Smasher

A brutish elite that clears a path with its hammer.

Animations

Smasher

Animation paused by your reduced-motion preference. Pick an animation to see it.

Stats

HP
550
Speed
48
Damage
21
Size
52
XP
25
Gold chance
100%
Threat
4 of 5
Attack every
4.2 s

Base game values. Difficulty, run time, co-op and events like the Blood Moon raise health and damage.

Behavior

Chases and casts an attack every 4.2 s, telegraphed on the ground. Elites cannot be frozen or stunned, and cold slows them less.

When it appears

  • SurvivalElite raids from 0:30: one attempt every 18–26 s, drawn from 4 elites (at most 5 alive at once).

Maps and stages

Any normal-mode map (the map is drawn at random each run).

Attacks

From the start

  • Cone

    Telegraph: Cone ahead

    A cone-shaped breath in front of it.

    How to dodge: Step to the side or go behind it.

  • Boulder Toss

    Telegraph: Circles in sequence

    Hurls boulders that land where you stand.

    How to dodge: The boulders land where you stand and around: leave the circles.

Entrance

Execution

Executable below 20% health.

Once executable, it staggers for 3 s without moving or attacking, and its health holds at 1%. Get within 150 px and press Execute: a finishing blow, invulnerability, +12% health and +10 gold.

All about Execution →

Elements and resistances

No creature resists or is weak to any element: fire, ice, arcane and physical hurt the same.

Elites and bosses cannot be frozen or stunned by shock (shock becomes a 15% slow), and each stack of chill slows them only 4%. Bosses take only 12% of knockback.

Bestiary reward

Every kill counts in the in-game bestiary. Each grade you reach grants a permanent Armor bonus in every run.

GradeKillsBonus · Armor
I120+0.4
II240+0.8
III360+1.4
IV · Mastery470+2

Grade IV is Mastery: it unlocks the full record text.

How to face it

  1. Elites drop a chest. Below 20% health, execute them to heal and open space in the horde.
  2. The dash grants invulnerability: use it to cross warnings you cannot walk around in time.

See also