Animations

Animation paused by your reduced-motion preference. Pick an animation to see it.
Stats
- HP
- 25,200
- Speed
- 46
- Damage
- 59
- Size
- 91.8
- XP
- 140
- Gold chance
- 100%
- Threat
- 5 of 5
- Attack every
- 2.2 s
Base game values. Difficulty, run time, co-op and events like the Blood Moon raise health and damage.
Behavior
Walks toward you and casts an attack every 2.2 s, always telegraphed on the ground. Below 30% health or after 90 s on the field it enrages: attacks twice as often and speed climbing up to 215.
When it appears
- SurvivalBoss at 5:30, with 80% health
- ENDLESS MODEIn endless mode, returns paired with Reaper.
On-screen warningTHE TITAN AWAKENS
Maps and stages
Any normal-mode map (the map is drawn at random each run).
Health phases
Attacks
From the start

Slam
Telegraph: Circle on the ground
A circular ground slam — step out of the ring.
How to dodge: Leave the circle before the impact.

Beam
Telegraph: Straight line
A straight beam that pierces everything.
How to dodge: Sidestep or go behind it.

Volley
Telegraph: No telegraph
A volley of projectiles aimed your way.
How to dodge: No telegraph: 14 projectiles in a ring. Slip through the gaps or stay far away.

Sweeping Beam
Telegraph: Rotating beam
The beam rotates around him — run with it or slip behind.
How to dodge: The beam turns 120°: run to the side it already swept or behind it.

Earthquake
Telegraph: Successive rings
Shockwaves in successive rings — stand between them.
How to dodge: Stand in the gap between two rings or beyond the last one.
When it drops to 50% health

Boulder Rain
Supreme Skill
14 boulders fall near the players, the first ones right on top; warnings spread from 1.4 to 3 s. Keep moving and read the order of the circles.
Enrage: below 30% health or after 90 s on the field, it attacks twice as fast and speeds up.
Entrance
Execution
Executable below 8% health.
Once executable, it staggers for 2 s without moving or attacking, and its health holds at 1%. Get within 150 px and press Execute: a finishing blow, invulnerability, +25% health and +50 gold.
Elements and resistances
No creature resists or is weak to any element: fire, ice, arcane and physical hurt the same.
Elites and bosses cannot be frozen or stunned by shock (shock becomes a 15% slow), and each stack of chill slows them only 4%. Bosses take only 12% of knockback.
Bestiary reward
Every kill counts in the in-game bestiary. Each grade you reach grants a permanent Damage bonus in every run.
| Grade | Kills | Bonus · Damage |
|---|---|---|
| I | 15 | +0.5% |
| II | 30 | +1% |
| III | 45 | +1.7% |
| IV · Mastery | 60 | +2.5% |
Grade IV is Mastery: it unlocks the full record text.
How to face it
- Every attack is telegraphed on the ground: read the shape and leave before it closes. Keep a medium distance to see the next warning.
- At half health it stops, turns invulnerable for 1.2 s and unleashes its supreme attack: save your dash for that moment.
- The dash grants invulnerability: use it to cross warnings you cannot walk around in time.




