Boss

Titan

A walking mountain. Its beam erases all the light touches.

Animations

Titan

Animation paused by your reduced-motion preference. Pick an animation to see it.

Stats

HP
25,200
Speed
46
Damage
59
Size
91.8
XP
140
Gold chance
100%
Threat
5 of 5
Attack every
2.2 s

Base game values. Difficulty, run time, co-op and events like the Blood Moon raise health and damage.

Behavior

Walks toward you and casts an attack every 2.2 s, always telegraphed on the ground. Below 30% health or after 90 s on the field it enrages: attacks twice as often and speed climbing up to 215.

When it appears

  • SurvivalBoss at 5:30, with 80% health
  • ENDLESS MODEIn endless mode, returns paired with Reaper.

On-screen warningTHE TITAN AWAKENS

Maps and stages

Any normal-mode map (the map is drawn at random each run).

Health phases

Attacks

From the start

  • Slam

    Telegraph: Circle on the ground

    A circular ground slam — step out of the ring.

    How to dodge: Leave the circle before the impact.

  • Beam

    Telegraph: Straight line

    A straight beam that pierces everything.

    How to dodge: Sidestep or go behind it.

  • Volley

    Telegraph: No telegraph

    A volley of projectiles aimed your way.

    How to dodge: No telegraph: 14 projectiles in a ring. Slip through the gaps or stay far away.

  • Sweeping Beam

    Telegraph: Rotating beam

    The beam rotates around him — run with it or slip behind.

    How to dodge: The beam turns 120°: run to the side it already swept or behind it.

  • Earthquake

    Telegraph: Successive rings

    Shockwaves in successive rings — stand between them.

    How to dodge: Stand in the gap between two rings or beyond the last one.

When it drops to 50% health

  • Boulder Rain

    Supreme Skill

    14 boulders fall near the players, the first ones right on top; warnings spread from 1.4 to 3 s. Keep moving and read the order of the circles.

Enrage: below 30% health or after 90 s on the field, it attacks twice as fast and speeds up.

Entrance

THE TITAN AWAKENS

Execution

Executable below 8% health.

Once executable, it staggers for 2 s without moving or attacking, and its health holds at 1%. Get within 150 px and press Execute: a finishing blow, invulnerability, +25% health and +50 gold.

All about Execution →

Elements and resistances

No creature resists or is weak to any element: fire, ice, arcane and physical hurt the same.

Elites and bosses cannot be frozen or stunned by shock (shock becomes a 15% slow), and each stack of chill slows them only 4%. Bosses take only 12% of knockback.

Bestiary reward

Every kill counts in the in-game bestiary. Each grade you reach grants a permanent Damage bonus in every run.

GradeKillsBonus · Damage
I15+0.5%
II30+1%
III45+1.7%
IV · Mastery60+2.5%

Grade IV is Mastery: it unlocks the full record text.

How to face it

  1. Every attack is telegraphed on the ground: read the shape and leave before it closes. Keep a medium distance to see the next warning.
  2. At half health it stops, turns invulnerable for 1.2 s and unleashes its supreme attack: save your dash for that moment.
  3. The dash grants invulnerability: use it to cross warnings you cannot walk around in time.

See also