Animations

Animation paused by your reduced-motion preference. Pick an animation to see it.


Stats
- HP
- 22,000
- Speed
- 50
- Damage
- 62
- Size
- 120
- XP
- 200
- Gold chance
- 100%
- Threat
- 5 of 5
- Attack every
- 2.4 s
Base game values. Difficulty, run time, co-op and events like the Blood Moon raise health and damage.
Behavior
Walks toward you and casts an attack every 2.4 s, always telegraphed on the ground. Below 30% health or after 90 s on the field it enrages: attacks twice as often and speed climbing up to 215.
When it appears
- SurvivalFinal boss at 20:00: defeating it wins the run
- Ossuary of the UnburiedStage boss at 10:30
- ENDLESS MODEIn endless mode, returns paired with The Undying.
On-screen warningTHE UNBURIED WILL NOT REST
Maps and stages
Any normal-mode map (the map is drawn at random each run).
Health phases
Attacks
From the start

Beam
Telegraph: Straight line
A straight beam that pierces everything.
How to dodge: Sidestep or go behind it.

Nova
Telegraph: Circle around it
A shockwave that bursts around the enemy.
How to dodge: Get more than 230 px away from it.

Barrage
Telegraph: Circles in sequence
A rain of meteors that track your path.
How to dodge: Do not stop: each meteor lands where you were 0.85 s earlier.

Cone
Telegraph: Cone ahead
A cone-shaped breath in front of it.
How to dodge: Step to the side or go behind it.

Ring
Telegraph: Ring (safe center)
A wide ring explodes around it, leaving only the center and the outside safe.
How to dodge: Hug it or move past the outer edge.

Blood Pools
Telegraph: Pools on the ground
Blood pools appear near you, with no warning, and hurt for 5 s.
How to dodge: Leave the pools; they fade in 5 s.

Bloodletting
Telegraph: Circle on the ground
A circle under you that, if it hits, makes you bleed for 4 s.
How to dodge: Leave the circle: the bleed lasts 4 s.

Grave Hands
Telegraph: Chain of circles
Hands burst from the ground in a line tracking your trail.
How to dodge: The hands follow your trail with a delay: keep strafing.
Beast (after the cocoon) · attacks 28% faster
When it takes the killing blow, it becomes a cocoon for 12 s with 13,000 health: still, no attacks and it cannot be executed. Every 2.8 s, 3 leech bats arrive and fly to it, healing 350 each. If the cocoon hits zero, it dies for good. Otherwise it is reborn as a beast: 35% faster and attacking 28% more often.

Leap
Telegraph: Circle on the ground
Leaps and lands where you were, crushing the landing area.
How to dodge: It lands where you were: leave the landing circle.

Charge
Telegraph: Charge lane
A fast charge that runs you over.
How to dodge: Leave the lane before the dash and do not step on the trail it leaves.

Slam
Telegraph: Circle on the ground
A circular ground slam — step out of the ring.
How to dodge: Leave the circle before the impact.

Nova
Telegraph: Circle around it
A shockwave that bursts around the enemy.
How to dodge: Get more than 230 px away from it.

Grave Hands
Telegraph: Chain of circles
Hands burst from the ground in a line tracking your trail.
How to dodge: The hands follow your trail with a delay: keep strafing.
When it drops to 50% health

Blood Rain
Supreme Skill
12 drops fall near the players; whoever is hit bleeds and each drop leaves a pool. It comes before the cocoon.
Enrage: below 30% health or after 90 s on the field, it attacks twice as fast and speeds up.
Entrance
Execution
Executable below 8% health.
Once executable, it staggers for 2 s without moving or attacking, and its health holds at 1%. Get within 150 px and press Execute: a finishing blow, invulnerability, +25% health and +50 gold.
The cocoon cannot be executed.
Elements and resistances
No creature resists or is weak to any element: fire, ice, arcane and physical hurt the same.
Elites and bosses cannot be frozen or stunned by shock (shock becomes a 15% slow), and each stack of chill slows them only 4%. Bosses take only 12% of knockback.
Bestiary reward
This enemy gives no stat bonus in the bestiary.
| Grade | Kills |
|---|---|
| I | 15,000 |
| II | 30,000 |
| III | 45,000 |
| IV · Mastery | 60,000 |
Grade IV is Mastery: it unlocks the full record text.
How to face it
- Every attack is telegraphed on the ground: read the shape and leave before it closes. Keep a medium distance to see the next warning.
- When it becomes a cocoon, kill the leech bats before they arrive and pour on damage: emptying the cocoon ends the fight.
- At half health it stops, turns invulnerable for 1.2 s and unleashes its supreme attack: save your dash for that moment.
- The dash grants invulnerability: use it to cross warnings you cannot walk around in time.


