Boss

The Unburied

What the earth refused and the grave could not hold. Reborn from its own husk — killing it is only the beginning.

Animations

The Unburied

Animation paused by your reduced-motion preference. Pick an animation to see it.

The Unburied — Beast (after the cocoon)
The Unburied — Beast (after the cocoon)

Stats

HP
22,000
Speed
50
Damage
62
Size
120
XP
200
Gold chance
100%
Threat
5 of 5
Attack every
2.4 s

Base game values. Difficulty, run time, co-op and events like the Blood Moon raise health and damage.

Behavior

Walks toward you and casts an attack every 2.4 s, always telegraphed on the ground. Below 30% health or after 90 s on the field it enrages: attacks twice as often and speed climbing up to 215.

When it appears

  • SurvivalFinal boss at 20:00: defeating it wins the run
  • Ossuary of the UnburiedStage boss at 10:30
  • ENDLESS MODEIn endless mode, returns paired with The Undying.

On-screen warningTHE UNBURIED WILL NOT REST

Maps and stages

Any normal-mode map (the map is drawn at random each run).

Health phases

Attacks

From the start

  • Beam

    Telegraph: Straight line

    A straight beam that pierces everything.

    How to dodge: Sidestep or go behind it.

  • Nova

    Telegraph: Circle around it

    A shockwave that bursts around the enemy.

    How to dodge: Get more than 230 px away from it.

  • Barrage

    Telegraph: Circles in sequence

    A rain of meteors that track your path.

    How to dodge: Do not stop: each meteor lands where you were 0.85 s earlier.

  • Cone

    Telegraph: Cone ahead

    A cone-shaped breath in front of it.

    How to dodge: Step to the side or go behind it.

  • Ring

    Telegraph: Ring (safe center)

    A wide ring explodes around it, leaving only the center and the outside safe.

    How to dodge: Hug it or move past the outer edge.

  • Blood Pools

    Telegraph: Pools on the ground

    Blood pools appear near you, with no warning, and hurt for 5 s.

    How to dodge: Leave the pools; they fade in 5 s.

  • Bloodletting

    Telegraph: Circle on the ground

    A circle under you that, if it hits, makes you bleed for 4 s.

    How to dodge: Leave the circle: the bleed lasts 4 s.

  • Grave Hands

    Telegraph: Chain of circles

    Hands burst from the ground in a line tracking your trail.

    How to dodge: The hands follow your trail with a delay: keep strafing.

Beast (after the cocoon) · attacks 28% faster

When it takes the killing blow, it becomes a cocoon for 12 s with 13,000 health: still, no attacks and it cannot be executed. Every 2.8 s, 3 leech bats arrive and fly to it, healing 350 each. If the cocoon hits zero, it dies for good. Otherwise it is reborn as a beast: 35% faster and attacking 28% more often.

  • Leap

    Telegraph: Circle on the ground

    Leaps and lands where you were, crushing the landing area.

    How to dodge: It lands where you were: leave the landing circle.

  • Charge

    Telegraph: Charge lane

    A fast charge that runs you over.

    How to dodge: Leave the lane before the dash and do not step on the trail it leaves.

  • Slam

    Telegraph: Circle on the ground

    A circular ground slam — step out of the ring.

    How to dodge: Leave the circle before the impact.

  • Nova

    Telegraph: Circle around it

    A shockwave that bursts around the enemy.

    How to dodge: Get more than 230 px away from it.

  • Grave Hands

    Telegraph: Chain of circles

    Hands burst from the ground in a line tracking your trail.

    How to dodge: The hands follow your trail with a delay: keep strafing.

When it drops to 50% health

  • Blood Rain

    Supreme Skill

    12 drops fall near the players; whoever is hit bleeds and each drop leaves a pool. It comes before the cocoon.

Enrage: below 30% health or after 90 s on the field, it attacks twice as fast and speeds up.

Entrance

THE UNBURIED WILL NOT REST

Execution

Executable below 8% health.

Once executable, it staggers for 2 s without moving or attacking, and its health holds at 1%. Get within 150 px and press Execute: a finishing blow, invulnerability, +25% health and +50 gold.

The cocoon cannot be executed.

All about Execution →

Elements and resistances

No creature resists or is weak to any element: fire, ice, arcane and physical hurt the same.

Elites and bosses cannot be frozen or stunned by shock (shock becomes a 15% slow), and each stack of chill slows them only 4%. Bosses take only 12% of knockback.

Bestiary reward

This enemy gives no stat bonus in the bestiary.

GradeKills
I15,000
II30,000
III45,000
IV · Mastery60,000

Grade IV is Mastery: it unlocks the full record text.

How to face it

  1. Every attack is telegraphed on the ground: read the shape and leave before it closes. Keep a medium distance to see the next warning.
  2. When it becomes a cocoon, kill the leech bats before they arrive and pour on damage: emptying the cocoon ends the fight.
  3. At half health it stops, turns invulnerable for 1.2 s and unleashes its supreme attack: save your dash for that moment.
  4. The dash grants invulnerability: use it to cross warnings you cannot walk around in time.

See also