Atmosphere
Low blue fog, crypt dust, wandering green souls, drops falling from the ceiling, bats, and torches shedding embers. The shadows are cold.
Scenery
- Pillars
- Graves
- Bones
- Cracks
- Torches
- Sarcophagi
- Urns
- Coffins
Lighting
- Ambient light
- 118
- Hero torch radius
- 360 px
- Scenery light radius
- 120 px
Floor palette
- #3a2f2aFloor A
- #342a26Floor B
- #241c18Grout
- #463a33Inset
- #0b0d14Vignette
Stage on this map
Stage Mode · 1
Ossuary of the Unburied
Beneath the chapel, the dead do not stay in their graves. The bell tolls on its own, and something huge stirs below.
none. The opening night.
- 2:30Ossuary GuardianElite
- 6:00Profane BishopElite
- 10:30The UnburiedBoss

Bosses and elites
Typical enemies
Any normal-mode map (the map is drawn at random each run).
They apply to every map.
Map events
In Survival and Stage Mode, the first event arrives between 55 and 75 s into the run; after that, a new one every 45–65 s. They never start together with a boss entrance.

BLOOD MOON
Monsters +25% health and damage · +50% XP
- Duration
- 35 s
Common monsters get +25% health and +25% damage, but give +50% XP. The light turns red and a blood mist covers the floor.
How to dodge: Nothing to dodge: enjoy the extra XP, but back off a little and avoid being surrounded.

STORM
Lightning strikes from the sky — leave the circles
- Duration
- 25 s
- Warning
- 0.8 s
- Damage
- 16
Lightning strikes near the players, sometimes right on them: each bolt has a 55 px circle and a 0.8 s warning. It also hurts monsters. Strong wind and rain on the ground.
How to dodge: Leave the blue circles; there are never more than 6 at once.

SKY BEAMS
Lines cross the screen — step out or dash
- Duration
- 20 s
- Warning
- 1.5 s
- Damage
- 20
Every 2.4 s, a 64 px band of light crosses the screen through you (35% chance of coming as a cross). 1.5 s warning.
How to dodge: Leave the golden line or dash through it.

RING OF FIRE
Fire closes from the outside in — run or dash through
- Duration
- 18 s
- Warning
- 1.6 s
- Damage
- 18
Every 5.5 s, four rings of fire close in on you from the outside in: the outer one bursts at 1.6 s, the center at 3.4 s.
How to dodge: Run outward before the first ring, or dash into the ring that already burst.

Meteor shower
- Warning
- 1.3 s
- Damage
- 14
Not a drawn event: from 20 s on, meteors fall nonstop near the players (25% chance of landing right on top). It starts at one every 4 s and speeds up 0.6 s per minute down to one every 1.2 s; from 4 min on, two fall at a time. Each has 70 px and a 1.3 s warning, and 30% leave fire for 3 s.
How to dodge: Keep moving and watch for the orange marks; do not stop on the leftover fire.
Events change the weather: the Blood Moon tints everything red, the Storm darkens the map and brings wind, rain and lightning, the Sky Beams leave golden motes and the Ring of Fire lights the floor orange. The "Reduce flashes" option turns off lightning flashes and the bolt glare.






























