Lyra, the Arcanist · Blink
Teleports 220 px in the direction you move, briefly invulnerable.
cooldown 4s
Automatic attacks
You never aim: each weapon has its own rhythm and pattern and fires by itself. Your build is made of up to 6 weapons at once, each one rising to level 8, plus the passives that boost them all.
LEVEL UP!
Defeated enemies drop experience gems. When the bar fills, the action freezes and three cards appear; pick one with keys 1, 2 and 3, with the gamepad or by tapping it. If an evolution is available, it always shows up among the cards.
Gems change color with their value: blue ones are worth little, gold ones more, and pink ones, the biggest, glow with a halo.
↻ Reroll
Don’t like the cards? You get 3 rerolls per run to swap all three at once. Use them wisely: they don’t come back.
RY↻ Reroll
Class synergy
Each hero has an affinity with a type of weapon. Matching cards show the “★ matches your class” seal and get the class bonus.
EVOLUTION
Bring a weapon to level 8 and own the right passive: on your next level-up, the evolution card appears and turns the weapon into a much stronger version.
Dodge
The dodge pulls you out of danger for a moment, with a bit of invulnerability. Each hero dodges in their own way, with their own cooldown.
Teleports 220 px in the direction you move, briefly invulnerable.
cooldown 4s
Leaps 240 px over enemies, invulnerable while airborne.
cooldown 3s
Charges 180 px behind the shield, damaging and knocking back enemies in the way.
cooldown 5s
Ultimate
The ultimate charges as you kill enemies. When it’s ready, press Space, Y or tap the badge to turn the fight around.
Lightning strikes up to 25 enemies on screen at once.
Dashes through everything in the way and ends with a ring of blades that knocks enemies back.
Raises a sacred dome for 3 s: a shockwave and pulses that push enemies away.
Health Potion
Each potion restores 30% of max health. When a level-up has no card to offer, you get a potion to drink whenever you like.
CXTap the potion badge
Execute
Elites become executable at 20% health and bosses at 8%. The target staggers, you lunge, land the finishing blow while invulnerable and get healing, gold and bonus XP.
All about ExecutionMap events
In Survival, the map itself turns against you. The first event arrives between 55 and 75 s into the run and the next ones come 45–65 s after the previous one ends, drawn from four. They never overlap a boss entrance.
Monsters +25% health and damage · +50% XP
Lightning strikes from the sky — leave the circles
Lines cross the screen — step out or dash
Fire closes from the outside in — run or dash through
Gold
Enemies may drop coins, elites and bosses drop chests, and every execution pays extra gold (+10 on an elite, +50 on a boss). All gold you collect is yours to keep at the end of the run.
YOU DIED
When your health runs out, the game replays the last moment before your fall in slow motion and tells you who brought you down. Then comes the run summary: time, kills, damage dealt and taken, level and gold.
● REPLAY · SLOW MOTIONKilled byReaper
In co-op, fallen players watch their allies and can be revived by a friend who stays beside them for 3.5 s.
If you win at 20:00, dying in endless mode does not erase the victory.
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