Animations

Animation paused by your reduced-motion preference. Pick an animation to see it.
Stats
- HP
- 400
- Speed
- 40
- Damage
- 16
- Size
- 68
- XP
- 30
- Gold chance
- 100%
- Threat
- 3 of 5
Base game values. Difficulty, run time, co-op and events like the Blood Moon raise health and damage.
Behavior
Walks straight at you and hurts on contact.
- Plague: while it lives, every second it drains 0.5% of every player's max health, plus 0.04% per second alive. Ignores invulnerability and stacks between bearers.
When it appears
- SurvivalShows up every 3:00
Maps and stages
Any normal-mode map (the map is drawn at random each run).
Execution
Executable below 20% health.
Once executable, it staggers for 3 s without moving or attacking, and its health holds at 1%. Get within 150 px and press Execute: a finishing blow, invulnerability, +12% health and +10 gold.
Elements and resistances
No creature resists or is weak to any element: fire, ice, arcane and physical hurt the same.
Elites and bosses cannot be frozen or stunned by shock (shock becomes a 15% slow), and each stack of chill slows them only 4%. Bosses take only 12% of knockback.
Bestiary reward
Every kill counts in the in-game bestiary. Each grade you reach grants a permanent Effects bonus in every run.
| Grade | Kills | Bonus · Effects |
|---|---|---|
| I | 65 | +0.03 |
| II | 125 | +0.06 |
| III | 190 | +0.11 |
| IV · Mastery | 250 | +0.15 |
Grade IV is Mastery: it unlocks the full record text.
How to face it
- Elites drop a chest. Below 20% health, execute them to heal and open space in the horde.
- The dash grants invulnerability: use it to cross warnings you cannot walk around in time.



