Animations

Animation paused by your reduced-motion preference. Pick an animation to see it.
Stats
- HP
- 26,000
- Speed
- 34
- Damage
- 60
- Size
- 99.9
- XP
- 300
- Gold chance
- 100%
- Threat
- 5 of 5
- Attack every
- 2.6 s
Base game values. Difficulty, run time, co-op and events like the Blood Moon raise health and damage.
Behavior
Walks toward you and casts an attack every 2.6 s, always telegraphed on the ground. Below 30% health or after 90 s on the field it enrages: attacks twice as often and speed climbing up to 215.
When it appears
- Crystal AbyssStage boss at 11:30
On-screen warningTHE HEART OF THE MOUNTAIN AWAKENS
Maps and stages
Health phases
Attacks
From the start

Rockfall
Telegraph: Cross, then X
A cross of stalactites falls centered on you; it also crushes common monsters.
How to dodge: Exit diagonally, off the lines of the cross.

Geode
Telegraph: Chasing mark
A crystal grows over you and follows you for 2.5 s, locks and bursts 1 s later; it also hurts common monsters.
How to dodge: When the geode locks, step out; you can drag it onto the horde.

Slam
Telegraph: Circle on the ground
A circular ground slam — step out of the ring.
How to dodge: Leave the circle before the impact.

Charge
Telegraph: Charge lane
A fast charge that runs you over.
How to dodge: Leave the lane before the dash and do not step on the trail it leaves.
Below 50% health · attacks 25% faster

Rockfall
Telegraph: Cross, then X
A cross of stalactites falls centered on you; it also crushes common monsters.
How to dodge: Exit diagonally, off the lines of the cross.

Geode
Telegraph: Chasing mark
A crystal grows over you and follows you for 2.5 s, locks and bursts 1 s later; it also hurts common monsters.
How to dodge: When the geode locks, step out; you can drag it onto the horde.
Combo: Geode → Rockfall

Blackout
Telegraph: Darkness
The light flickers and the cave goes dark for 6 s; your torch shrinks by up to 30%. No damage.
How to dodge: No damage: stay near the lights and watch what comes from the dark.

Slam
Telegraph: Circle on the ground
A circular ground slam — step out of the ring.
How to dodge: Leave the circle before the impact.

Charge
Telegraph: Charge lane
A fast charge that runs you over.
How to dodge: Leave the lane before the dash and do not step on the trail it leaves.
When it drops to 50% health

Harvest Moon
Supreme Skill
First a disk explodes around the boss, then a wide ring outside it. Stay away at first, then step in close.
Enrage: below 30% health or after 90 s on the field, it attacks twice as fast and speeds up.
Entrance
At 50% health it swaps its repertoire and casts 25% faster.
Execution
Executable below 8% health.
Once executable, it staggers for 2 s without moving or attacking, and its health holds at 1%. Get within 150 px and press Execute: a finishing blow, invulnerability, +25% health and +50 gold.
Elements and resistances
No creature resists or is weak to any element: fire, ice, arcane and physical hurt the same.
Elites and bosses cannot be frozen or stunned by shock (shock becomes a 15% slow), and each stack of chill slows them only 4%. Bosses take only 12% of knockback.
Bestiary reward
This creature has no entry in the in-game bestiary yet.
How to face it
- Every attack is telegraphed on the ground: read the shape and leave before it closes. Keep a medium distance to see the next warning.
- At half health it stops, turns invulnerable for 1.2 s and unleashes its supreme attack: save your dash for that moment.
- The dash grants invulnerability: use it to cross warnings you cannot walk around in time.

