Survival
Survival
The classic night: survive 20:00 and defeat The Unburied to win.
The horde thickens over time, new enemy types join on schedule and bosses arrive with a herald. In between, horde challenges test your positioning: blast zones to flee, encirclements to break through and walls to go around.
Elites start showing up at 00:30 and become more frequent. They are tougher than commons, drop chests and can be executed.
Every 03:00, a Plague Bearer appears: kill it or bleed to death.
On top of that, map events reshape the battlefield every minute or two. Map events
- Duration
- 20:00
- Bosses
- 6
- Horde challenges
- 9
- Map events
- 4
Timeline of the night
Blast
BLAST ZONE — RUN!
1 exploding zone · 34 damage
Blast
TWO ZONES — FIND THE GAP!
2 exploding zones · 36 damage
Blast
MASSIVE BLAST!
1 exploding zone · 40 damage
Encirclement
SURROUNDED — BREAK THROUGH!
24 × Zombie
Blast
MINEFIELD — FIND THE GAP!
3 exploding zones · 42 damage
Wall
WALL OF BRUTES — GO AROUND!
14 × Brute
Blast
RAPID BLAST — NOW!
2 exploding zones · 46 damage
Blast
THE WHOLE NIGHT WILL EXPLODE — RUN!
1 exploding zone · 50 damage
Encirclement
RING OF BONES — BREAK THROUGH!
30 × Skeleton
Who shows up, and when
Bat00:00–04:00
Zombiefrom 00:15
Sprinterfrom 01:00
Bomberfrom 03:00
Casterfrom 04:00
Brutefrom 05:00
Skeletonfrom 05:30
Looterfrom 07:00
Occultistfrom 08:30
Fallen Knightfrom 10:00
Survival elites
ENDLESS MODE
Endless mode
You defeated the Overlord. Continue to face the endless night, or end here with the victory secured.
After the victory, the night goes on. 60 s later the first pair of bosses arrives, and a new pair comes every 03:00, up to 4 bosses at once. The pairs follow this order:
With each pair, a modifier stacks up and makes the night crueler. The longer you hold out, the stronger the horde gets.

Current
HIGH TIDE — ENEMIES MOVE FASTER

Carapace
CARAPACE — BOSSES GROW TOUGHER

Venom
VENOM — ENEMY DAMAGE RISES

Swarm
SWARM — THE HORDE THICKENS

Frenzy
FRENZY — BOSSES ATTACK FASTER

Fury
FURY — BOSSES RISE ENRAGED
4 stages
Stage Mode
Each stage is a short night with its own creatures and rules. Clear one to open the next.
See every stage3 bosses
Boss Rush
Just you and the boss. Build your loadout and dodge everything.
- Keeper of the Great BellThe BellwardenCathedral, blood and gold. Dash into the Bell to stun him and double your damage.
- Station Containment IntelligenceOVERSEER-9Space station. Stand on the green terminal for a Kernel Panic (x2 damage).
- Specter of the Red MoonTsukikage, the Moon RoninA moonlit duel. Dashing through a slash at the last moment breaks his posture.
Play Online (co-op)
Online co-op
Coming soon
Up to 8 players in the same night, on a server running the very same game simulation.
Online co-op is already built into the game and has passed tests with bots. The public server isn’t live yet: it arrives with the launch.
- Whoever creates the room gets a 4-letter code to send to friends; everyone picks a hero, gets ready and the host starts.
- Each player gets their own cards when leveling up, without pausing the world for the others.
- Down? An ally who stays by your side for 3.5 s revives you with 50% health and 2.5 s of invulnerability.
- While you wait, you watch a living ally and can switch who you follow.
- Pausing opens a vote: the others accept or refuse, and the majority wins.
- The host picks the difficulty. On Ranked, gold, victories, best time and achievements all count.
- Players
- up to 8
- Time to revive
- 3.5 s
- Health on revive
- 50%
Lyra wants to pause
Votes: 3 of 4 needed (6 in the room)
Keep exploring
See also
- Stage ModeStage ModeShort nights with their own rules and bosses.
- Boss RushBoss RushJust you and the boss.
- BestiaryBestiaryEnemies, elites and bosses with their attacks.
- MapsMapsThe places where night falls.
- HeroesHeroesWho faces the night, and with which weapon.
- Achievements and titlesAchievements and titlesTrophies, points and titles.