Elite · Chaser

Fallen

Fire from the heavens in a barrage — death comes from above.

Animations

Fallen

Animation paused by your reduced-motion preference. Pick an animation to see it.

Stats

HP
500
Speed
40
Damage
19
Size
46
XP
30
Gold chance
100%
Threat
3 of 5
Attack every
6 s

Base game values. Difficulty, run time, co-op and events like the Blood Moon raise health and damage.

Behavior

Chases and casts an attack every 6 s, telegraphed on the ground. Elites cannot be frozen or stunned, and cold slows them less.

When it appears

  • SurvivalElite raids from 0:30: one attempt every 18–26 s, drawn from 4 elites (at most 5 alive at once).

Maps and stages

Any normal-mode map (the map is drawn at random each run).

Attacks

From the start

  • Divine Light

    Telegraph: Circles in sequence

    Pillars of light fall from the sky onto you — move before the flash.

    How to dodge: Do not stop: each pillar of light lands where you were 0.85 s earlier.

  • Holy Halo

    Telegraph: Ring (safe center)

    A ring of light expands — stay inside or far away.

    How to dodge: Hug it (safe center) or stay far away.

Entrance

Execution

Executable below 20% health.

Once executable, it staggers for 3 s without moving or attacking, and its health holds at 1%. Get within 150 px and press Execute: a finishing blow, invulnerability, +12% health and +10 gold.

All about Execution →

Elements and resistances

No creature resists or is weak to any element: fire, ice, arcane and physical hurt the same.

Elites and bosses cannot be frozen or stunned by shock (shock becomes a 15% slow), and each stack of chill slows them only 4%. Bosses take only 12% of knockback.

Bestiary reward

Every kill counts in the in-game bestiary. Each grade you reach grants a permanent Damage bonus in every run.

GradeKillsBonus · Damage
I115+0.2%
II230+0.4%
III350+0.7%
IV · Mastery470+1%

Grade IV is Mastery: it unlocks the full record text.

How to face it

  1. Elites drop a chest. Below 20% health, execute them to heal and open space in the horde.
  2. The dash grants invulnerability: use it to cross warnings you cannot walk around in time.

See also