Boss

Reaper

First of the lords of night. It harvests lives with the patience of the eternal.

Animations

Reaper

Animation paused by your reduced-motion preference. Pick an animation to see it.

Stats

HP
12,600
Speed
58
Damage
42
Size
70.2
XP
60
Gold chance
100%
Threat
5 of 5
Attack every
2.5 s

Base game values. Difficulty, run time, co-op and events like the Blood Moon raise health and damage.

Behavior

Walks toward you and casts an attack every 2.5 s, always telegraphed on the ground. Below 30% health or after 90 s on the field it enrages: attacks twice as often and speed climbing up to 215.

When it appears

  • SurvivalBoss at 2:00, with 70% health
  • ENDLESS MODEIn endless mode, returns paired with Titan.

On-screen warningTHE REAPER APPROACHES

Maps and stages

Any normal-mode map (the map is drawn at random each run).

Health phases

Attacks

From the start

  • Slam

    Telegraph: Circle on the ground

    A circular ground slam — step out of the ring.

    How to dodge: Leave the circle before the impact.

  • Volley

    Telegraph: No telegraph

    A volley of projectiles aimed your way.

    How to dodge: No telegraph: 14 projectiles in a ring. Slip through the gaps or stay far away.

  • Reap

    Telegraph: Huge arc

    A giant scythe sweeps a huge arc ahead — get behind him.

    How to dodge: Get behind it: the scythe covers 240° ahead and leaves its back open.

  • Death Mark

    Telegraph: Chasing mark

    A skull hunts you, then locks; the scythe falls where it stops.

    How to dodge: The mark follows you for 1.5 s and locks; once it stops, step out.

When it drops to 50% health

  • Harvest Moon

    Supreme Skill

    First a disk explodes around the boss, then a wide ring outside it. Stay away at first, then step in close.

Enrage: below 30% health or after 90 s on the field, it attacks twice as fast and speeds up.

Entrance

THE REAPER APPROACHES

Execution

Executable below 8% health.

Once executable, it staggers for 2 s without moving or attacking, and its health holds at 1%. Get within 150 px and press Execute: a finishing blow, invulnerability, +25% health and +50 gold.

All about Execution →

Elements and resistances

No creature resists or is weak to any element: fire, ice, arcane and physical hurt the same.

Elites and bosses cannot be frozen or stunned by shock (shock becomes a 15% slow), and each stack of chill slows them only 4%. Bosses take only 12% of knockback.

Bestiary reward

Every kill counts in the in-game bestiary. Each grade you reach grants a permanent Damage bonus in every run.

GradeKillsBonus · Damage
I15+0.5%
II30+1%
III45+1.7%
IV · Mastery60+2.5%

Grade IV is Mastery: it unlocks the full record text.

How to face it

  1. Every attack is telegraphed on the ground: read the shape and leave before it closes. Keep a medium distance to see the next warning.
  2. At half health it stops, turns invulnerable for 1.2 s and unleashes its supreme attack: save your dash for that moment.
  3. The dash grants invulnerability: use it to cross warnings you cannot walk around in time.

See also