Changelog

Patch notes

Everything that changed in the game, version by version.

In development — no release date

Unity version

What the Unity version already has beyond the web game, according to the game repository:

  • Execution: nearly dead elites and bosses stagger and can be executed with each hero’s cinematic finishing blow (F, RB on a gamepad or the EXECUTE button on mobile).
  • Void Implosion, a new Unity-exclusive weapon: a well that pulls in the horde and bursts in a ring.
  • Visual overhaul: lightning, ice and fire weapons remade, ultimates with charge, peak and fade, a signature dash per hero, maps with their own weather and real torch and candle light.
  • A layered parallax menu with castle, mist, lightning and a giant Reaper; hero selection as an animated showcase.
  • A living interface: cards that deal in one by one and burst when picked, health that drains slowly, a summary that counts up the numbers.
  • Energized attack telegraphs, impacts with shockwaves and dust, enemy projectiles with their own identity and dramatic boss entrances.
  • Boss Rush arenas with their own atmosphere and Stage Mode rules drawn into the world: mire, nooses, stalactites, stained glass.
  • An original adaptive score: 18 tracks and 9 stingers composed in code, with layers that grow with the danger.
  • New sounds for weapons, ultimates, dashes and thunder, plus looping ambiences for every map.
  • Co-op on a dedicated C# server running the same simulation as the game, with death cam and spectating (the server is not live yet).
  • Mobile: Android build, touch controls, automatic quality and an interface fitted to notched screens.
  • Performance: the simulation runs about 6 times faster with large hordes.

27 versions

Web game

Published versions of the browser game, from the changelog shown inside the game itself.

  1. Version 10.1.0

    • Arcanas: new passives that change the game and create different builds. Equip a set in Passives → Arcanas, within your Will (+1 for every victory)
    • 12 arcanas to start: Tempered Glass, Marathoner, Tithe, Thorn Cuirass, Parting Blow, Sharp Coins, Ravenous Charge, Eternal Winter, Contagious Pyre, Offensive Bastion and the keystones Fatal Spark and Anemia
    • Boss Rush: every boss got art and a title, and each fight opens with a boss introduction
    • Boss Rush: watch every attack of each boss on video before fighting, with a tip on how to dodge
    • Boss Rush: the screen shows which bonuses from your Passives and Arcanas apply in the fight
  2. Version 10.0.0

    • New: Heroes tab and Passive tree (replacing the Shop)
  3. Version 9.2.0

    • Fix (font): text and HUD in Jersey 15 (readable)
  4. Version 9.1.0

    • Fix (leaderboard): readable font and a modal that fits the screen with scrolling
    • Fix (menu): smooth hover and music 70% quieter
  5. Version 9.0.0

    • Boss Rush: first boss, The Bellwarden
    • Boss Rush: OVERSEER-9, a futuristic boss (+ boss registry)
    • Boss Rush: Tsukikage, the Moon Ronin (3rd boss)
    • Create-a-boss skill: RPG mechanics (WoW-inspired), markers and a difficulty bot
    • Boss Rush: raid mechanics in all 3 bosses (skill audit)
    • New (bosses): health in hearts, the Oath and the Marathon
  6. Version 8.0.0

    • Medieval-style death and victory screens
    • Bestiary and achievement modals, fixed zoom and corner icons
    • Horde, gems and particles on the GPU (WebGL2)
  7. Version 7.1.0

    • Fix (UI): the interface scales with the screen size, like the world
  8. Version 7.0.0

    • Fix (achievements): Plague damage no longer voids the no-damage achievements (resumes #484)
    • New (HUD): resizable Stats panel in the HUD editor (resumes #480)
    • Fix (co-op): progress token refreshed before joining the room (resumes #477)
    • New (summary): damage dealt to each boss, by weapon (resumes part of #466)
    • New (Bruna): burn stacks up to 10 on mobs/elites and 50 on bosses (resumes #464)
    • New (UI): readable Stats panel, with totals and grouped sources (resumes #473)
    • New (co-op): shop meta and bestiary applied in co-op (resumes #474)
    • New (merchant): merchant disabled in this release
    • New (UI): critical chance and damage in the Stats panel (resumes #485)
    • New (co-op): Bruna’s burn stacks reach the client (resumes #474)
  9. Version 6.1.0

    • CI: automatic approval of the repository owner’s pull requests
    • Fix (CI): invalid YAML in the owner approval workflow
    • New: locked zoom with 2 zoom-out steps, bigger map objects and a medieval minimap
    • Balance: 3x fewer mobs, bosses every 3:30 and a dash for every hero
  10. Version 6.0.0

    • Much more stable co-op: players joining on weaker connections (bad Wi-Fi, 4G, ADSL) no longer build up seconds of delay — and the host no longer feels the others’ lag
    • Smoother online movement: other players and enemies no longer teleport or jitter when the network wobbles, and your character responds instantly when you change direction
    • More FPS: the interface and the allies panel got much lighter, especially in co-op and on weaker computers; on low quality enemy shadows are turned off for extra headroom
    • Balance (co-op): at the end of a run the total of living enemies now caps at 900 (it used to exceed 1,500 with 4 players), keeping the same spawn pace
    • Fixed: at the start of a co-op run the host sometimes saw allies with no name and no character
    • Fixed: after an update, the new character art sometimes did not show for returning players
  11. Version 5.0.0

    • A new medieval look: screens, menus and HUD redesigned in a gothic mood, with new visual effects for boss, weapon and hero attacks
    • Bosses and elites got new abilities, every hero now has an ultimate (Space), there are new weapon evolutions and map events such as the Blood Moon and the Storm
    • New sign-in screen: sign in with Google, create an account with email and password or play as a guest
    • Lyra, the Arcanist, with a new look in the medieval theme
    • Fixed: runs no longer vanish from the leaderboard when the session expires, in co-op or through an anti-cheat mistake
  12. Version 4.2.0

    • Fixed: the Unburied’s ring attack now shows its visual warning correctly.
    • Fixed: survival achievements now only count the current run’s time.
    • New: pause by vote in co-op. Press ESC to start a vote.
    • Balance (co-op): fewer enemies and an adjusted Plague Bearer scaling during boss fights.
    • Balance (co-op): bosses no longer get the 2× health bonus; they now use per-player scaling only.
  13. Version 4.1.0

    • Leaderboard reset: now that the night got tougher, the main board opens a new chapter — everyone competes from zero, on equal footing, without mixing times from before and after the rebalance
    • New Legends tab: the champions of the previous era are immortalized in a separate hall of fame — whoever was at the top stays honored forever, even with the new board running
  14. Version 4.0.0

    • Bestiary: every creature you defeat joins a collection that keeps your kills and reveals who is who in the underworld — and progress there grants permanent bonuses that strengthen your next runs
    • Achievements: dozens of challenges in four tiers — bronze, silver, gold and platinum — to chase; some grant titles you show on the leaderboard and rewards when unlocked
    • Endless Mode revamped: after securing the victory the night goes on and each cycle adds a global modifier — Current, Carapace, Venom, Swarm, Frenzy or Fury — stacking the challenge instead of just throwing more bosses on screen
    • A new boss rises: The Unburied arrives to close the journey with a fight worthy of the end of the night
    • New character: Tor, the Brawler, with all-new art — visuals that follow the direction of movement and an animated attack
    • Stats panel: see where every number of your character comes from — class, passives, relics and bestiary — from the menu or mid-run. Bestiary and Achievements also got a shortcut in the main menu
    • Bosses rebalanced: health tuned for a better solo pace and, in co-op, it grows more fairly with the group, without becoming a damage sponge — plus a new visual touch when pausing
  15. Version 3.1.0

    • We now measure how many people play and on which platforms, to know where to invest effort — these are aggregate audience numbers, with no name, email, login or free text, and nothing is used for ads
  16. Version 3.0.0

    • A new merchant mid-run: he shows up on the map selling relics — items that last the whole run and open new builds. You can reroll the stock for gold, but choose well: relic slots are limited
    • Revamped options menu with controls and audio tabs — now with separate sliders for master volume, music and effects, in the pause menu and the main menu
    • An even more personal HUD: weapons and passives became separate panels you can move, resize and rotate in HUD editing — and the potion icon shows the key you configured
    • Lighter, more stable co-op: match data travels compressed and lean, using less bandwidth and stuttering less — most noticeable in the busiest, most chaotic matches
    • More privacy on the leaderboard: your public profile uses an anonymous code (nothing from your Google account is exposed), and sending runs to the leaderboard became more reliable, with no risk of losing a record
    • Entering a wrong room code no longer kicks you out of your current room — the code is checked before you leave
  17. Version 2.1.0

    • The game opens in half the time: the loading screen practically disappeared
    • Starting a run got lighter, and the screen stutters less mid-game
    • The game uses far less bandwidth to load — mobile players and anyone away from Wi-Fi will feel it right on the first screen
    • Same music, it just downloads quickly now instead of taking a while
  18. Version 2.0.0

    • A safety net against fatal blows: at 80% health or more, a single attack cannot take you down for good — you are left at 1 health with a moment of invulnerability to react
    • Configurable controls: a new menu lets you remap the game keys your way
    • Breathing room after the bomb: when a bomb detonates, the common horde pauses for ~2.5 s before spawning again — time to reposition
    • Stronger orbs from the start: the base area went up to the equivalent of the Amplitude passive at level 3
    • The Imperishable regenerates less health (3.5%) — the race against the lich’s healing got fairer
    • Smoother game: rendering optimized behind the scenes (fewer allocations per frame, restructured HUD and caches) — fewer hitches when the screen fills up
  19. Version 1.8.0

    • New evolution: the Orb now becomes Orbital Shards — each spinning orb fires a radial volley of icy shards (requires the Speed passive)
    • A fairer late-game horde: when many shooters aim at you, they space out their shots instead of firing endless projectiles — dodging became a game again, not luck (especially in co-op, where the chaos was worse)
    • Projectile volleys no longer all fire at once — shooters space out their shots, so the horde does not release a synchronized wall at once
    • Balance: Blizzard (the Frost Shard evolution) lasts 3 s instead of 4.5 s — the freeze stays strong but does not hold the horde too long
  20. Version 1.7.0

    • Frost Shard now evolves into Blizzard (with the Magnetism passive): magnetic ice fields pull the horde to the center, hurt based on enemy health and freeze lightly
    • Nix, the Collector, more rewarding: picking up gems nonstop builds Greed, which turns into damage (up to +30%) — stop collecting and the bonus cools off, so keep the combo going
    • Bigger characters and monsters on screen: the art stands out more and feet now stay firmly on the ground, without that slight float over the shadow
    • Anonymous balance statistics behind the scenes (no name, email, login or free text) to fine-tune difficulty — with a button to turn them off whenever you want
  21. Version 1.6.0

    • Titan and Chaos Overlord with new art: the ember stone colossus and the demon lord who closes the run, now turning in 8 directions with an animated attack
    • The whole horde redone in pixel art: the elites Shredder and Abyssal and the monsters Bomber, Fallen Knight and Plague Bearer got their own art — no enemy uses the old look anymore
  22. Version 1.5.1

    • Responsive HUD: it now adjusts to the screen size on its own, and you can reposition and resize the panels in the HUD editor
    • Mages and brutes with new art, and every spell got a color by type — you can read the threat in the middle of the horde at a glance
    • New game icon in the browser tab: a crimson pixel-art moon
    • Smoother movement and camera, with a batch of fluidity fixes
    • Lighter game when the screen fills up: rendering eases off details under heavy load and gems were optimized — fewer hitches in the horde
    • Sturdier co-op: the server handles message spikes without making the match stutter
    • The bomb no longer clutters the damage and kills-by-weapon screens — it only shows where it makes sense
  23. Version 1.5.0

    • Global Leaderboard and My Profile screens with a fresh look
    • Bomb drops now follow enemy density — the bigger the horde, the more bombs
  24. Version 1.4.3

    • NEW boss at 25 minutes: The Imperishable, a lich who heals through his phylactery — kill him faster than he regenerates. At 30, he returns as a DUO with the Void Beast
    • Reaper with new art: hooded Death in person, swinging the scythe with every attack
    • Fallen with new art: the corrupted angel who summons the meteor shower got a face (and black wings)
    • The health potion can now be used with the C key or by clicking its icon
    • The run progress bar shows when each boss will arrive (hover to see who)
    • Upgrade cards show the weapon’s real in-game damage, not the table value
    • Enemy projectiles got their own look — easier to see what hurts in the middle of the horde
    • Lighter game: rendering optimizations and staged loading — fewer hitches and a faster boot
    • Damage effects consistent at any FPS
    • Co-op fixes (orbs with phantom speed) and for the soundtrack not playing on some installs
  25. Version 1.4.2

    • Scenes with many enemies and light effects now run much more smoothly
    • Health regeneration rebalanced: high-health builds now heal at the same pace as frailer ones
    • Endless mode no longer freezes after long sessions — memory is now recycled as you progress
  26. Version 1.4.1

    • Bat with new art: a real flying bat, turning toward where it flies
    • Zombie with new art, animated in 8 directions
    • Runner with new art and a running cycle
    • Crusher with new art and a 1.5x bigger attack cone — replaces the Scorcher in the elite rotation
    • Nix, the Collector, with new directional art and an animated attack
    • Bruna, the Guardian, with new directional art and an animated attack
    • XP potions no longer stall at the max level — they keep stacking and the level keeps going up
  27. Version 1.4.0

    • Version tag shown on screen
    • Upgrade cards now show the max level
    • Reroll upgrades on level-up (up to 3 per run)
    • New orb sprite and fix for the doubled ring
    • Respawn invincibility blocks all damage and blinks during the effect (co-op)
    • The lobby no longer flickers when changing character or marking ready
    • Character sprites redrawn and a new hero selection screen
    • Global leaderboard with Google sign-in, history, seasons, profile and activity feed
    • Elite monsters: 5 rare hunters with telegraphed attacks from the start
    • Fix: elite health bar did not show in co-op
    • A recurring detonation zone under each player every 1 minute
    • More wave variety: 4 new monsters in the mid/late game
    • Mage buff: Arcane Bolt now ricochets between enemies
    • Fix: old records had disappeared from the leaderboard
    • Co-op room invite link: copy it in the lobby and join with 1 click
    • Level-up with keys 1/2/3 in solo (and R to reroll)
    • Boss: health shown only on the HUD bar, with a reddened screen while it is alive
    • Full end-of-run metrics: damage, healing, items and kills by ability
    • Elites now spawn closer to the players
    • Boss health scales linearly with the number of players in co-op
    • Deadlier bosses: +40% damage, faster attacks and fury below 30% health
    • New status effect system (burn, chill, shock) and the Frost Shard weapon with the ice element
    • Security and anti-cheat improvements in co-op mode
    • Performance improvement on the damage flash
    • HUD: FPS and ping shown in the lower-left corner
    • Multi-language support: Portuguese, English and Spanish
    • Mute/unmute audio option in the pause menu
    • Fix: Google sign-in did not refresh during a run, causing disconnections
    • Endless mode with no 15-minute limit
    • Redesigned end-of-run summary screen (victory/defeat)
    • Fix: Arcane Bolt is no longer offered after evolving into Storm
    • Death cam: slow-motion replay of the last seconds before dying
    • Death cam in co-op now focuses on the last survivor
    • Looping theme music and a mute button fixed on screen
    • Personal death cam in co-op when you fall, without waiting for the rest of the team
    • HUD: player panel repositioned and boss bar redesigned
    • Fix: the screen went black after the personal death cam in co-op
    • Fix: sign-in refresh kept insisting and reopened the Google prompt repeatedly
    • Fix: the Abyssal elite’s vortex imploded when reaching the edge of the map
    • Ground area indicator for boss attacks
    • Bomb and magnet icons now show on the minimap
    • HUD edit mode: drag the character panel wherever you like
    • New enemy: the Plague Bearer, who prevents endless kiting
    • Fix: the Plague Bearer now drops a chest and shows a health bar in co-op
    • Performance improvement with items on the ground (coins, potions, etc.)
    • Magnet/pickup radius now attracts coins and other items, not just gems
    • Gold drops scale with the number of living enemies
    • Fix: health bars of all living bosses now show in endless mode
    • Balance: health of the 1st boss (Reaper) doubled and of the last one (Overlord) reduced by 15%
    • Orb balance: longer reach, smaller size and -10% damage
    • New boss: the Void Beast (4th boss, at 20 min) + Kael redesigned, with a boss schedule at 5/10/15/20 min
    • Main menu redesigned with an atmospheric setting
    • Fix: the Plague Bearer icon now shows on the minimap
    • Level-up with no real choice now shows 1 card in the side panel
    • Lyra, the Arcanist: a new character with directional art
    • New weapon: Judgment, with telegraphed damage
    • The game’s own session: no longer depends on Google sign-in during a run
    • Fix: runs disappearing from history and constant re-logins
    • Orb balance: +20% damage and +15% ring distance
    • In-game changelog of what’s new now available inside the game itself