Normal mode
Ancient Crypt
Low blue fog, crypt dust, wandering green souls, drops falling from the ceiling, bats, and torches shedding embers. The shadows are cold.
- Ossuary of the Unburied
- 31 · Bestiary
- 13 · Elites / Bosses
Normal mode
Cursed Library
Warm candlelight, golden shafts through the windows, golden dust in the air, flying pages and arcane sparks. Everything leans amber.
- 21 · Bestiary
- 11 · Elites / Bosses
Normal mode
Shadowed Forest
Moonlight shafts between the trees, cloud shadows, leaves falling in the wind, fireflies that truly light things up, swaying bushes and flowers, glittering puddles and crows.
- Grove of the Hanged
- 32 · Bestiary
- 14 · Elites / Bosses
Normal mode
Crystal Cavern
Crystals pulsing violet and cyan, rippling light pools, bioluminescent mushrooms, rising spores, falling crystal dust, drops and bats.
- Crystal Abyss
- 32 · Bestiary
- 14 · Elites / Bosses
Stage Mode only
Cathedral of Blood
Red incense, ash and embers in the air, colored stained glass, red candelabras and bats. It is the darkest map in the game.
- Blood Cathedral
- 11 · Bestiary
- 3 · Elites / Bosses
Boss Rush arena
Moonlit Garden
The night-blue garden where Tsukikage, the Moon Ronin, fights his final duel. The boss arena covers the whole setting, so there is no fog or map particles here: only the moon and the blades.
- 1 · Bestiary
- 1 · Elites / Bosses
Boss Rush arena
Kepler Station
Kepler Station, guarded by OVERSEER-9 — the arena is its body. In Boss Rush the atmosphere is lighter (60% of the particles, no high fog or flyers) so it never hides the attacks.
- 1 · Bestiary
- 1 · Elites / Bosses
They apply to every map.
Map events
In Survival and Stage Mode, the first event arrives between 55 and 75 s into the run; after that, a new one every 45–65 s. They never start together with a boss entrance.

BLOOD MOON
Monsters +25% health and damage · +50% XP
- Duration
- 35 s
Common monsters get +25% health and +25% damage, but give +50% XP. The light turns red and a blood mist covers the floor.
How to dodge: Nothing to dodge: enjoy the extra XP, but back off a little and avoid being surrounded.

STORM
Lightning strikes from the sky — leave the circles
- Duration
- 25 s
- Warning
- 0.8 s
- Damage
- 16
Lightning strikes near the players, sometimes right on them: each bolt has a 55 px circle and a 0.8 s warning. It also hurts monsters. Strong wind and rain on the ground.
How to dodge: Leave the blue circles; there are never more than 6 at once.

SKY BEAMS
Lines cross the screen — step out or dash
- Duration
- 20 s
- Warning
- 1.5 s
- Damage
- 20
Every 2.4 s, a 64 px band of light crosses the screen through you (35% chance of coming as a cross). 1.5 s warning.
How to dodge: Leave the golden line or dash through it.

RING OF FIRE
Fire closes from the outside in — run or dash through
- Duration
- 18 s
- Warning
- 1.6 s
- Damage
- 18
Every 5.5 s, four rings of fire close in on you from the outside in: the outer one bursts at 1.6 s, the center at 3.4 s.
How to dodge: Run outward before the first ring, or dash into the ring that already burst.

Meteor shower
- Warning
- 1.3 s
- Damage
- 14
Not a drawn event: from 20 s on, meteors fall nonstop near the players (25% chance of landing right on top). It starts at one every 4 s and speeds up 0.6 s per minute down to one every 1.2 s; from 4 min on, two fall at a time. Each has 70 px and a 1.3 s warning, and 30% leave fire for 3 s.
How to dodge: Keep moving and watch for the orange marks; do not stop on the leftover fire.
Events change the weather: the Blood Moon tints everything red, the Storm darkens the map and brings wind, rain and lightning, the Sky Beams leave golden motes and the Ring of Fire lights the floor orange. The "Reduce flashes" option turns off lightning flashes and the bolt glare.