Stage 2

Grove of the Hanged

Trees that creak under the weight they carry. The fog hides the mire and whatever walks in it.

Mother of the Hanged

Special rule

Rule

the mire slows everyone down.

Fixed patches of mire slow everyone down, enemies included, and new puddles sprout on the ground with a warning.

Final boss at
11:00
Acts
3
Elites
2
The stage and its rule in action.

Acts, elites and challenges

This stage’s night

  1. Act

    Dusk

    The ropes creak without wind. Do not look up for too long.

  2. Elite

    Hanged Hunter

    THE HANGED HUNTER HAS YOUR SCENT

  3. Act

    Night

    The fog has risen. Whatever howls in the bog does not sink.

  4. Encirclement

    THE PACK CLOSES IN — BREAK THROUGH!

    22 × Bog Hound

  5. Elite

    Mire Sorceress

    THE MIRE SORCERESS EMERGES

  6. Act

    Blood moon

    Under the red moon, the whole grove breathes as one.

  7. Blast

    THE BOG BOILS — FIND THE GAP!

    2 exploding zones · 40 damage

  8. Wall

    THE DEAD MARCH — GO AROUND!

    16 × Dead Woodcutter

  9. Final boss

    Mother of the Hanged

    THE MOTHER OF THE HANGED AWAKENS

Final boss

Mother of the Hanged

Mother of the Hanged

The Mother of the Hanged drops nooses from above that tie you to a rope, and the Mass Gallows rains ropes down on the arena.

  • Cone
  • Slam

See in the bestiary

This stage’s horde

Unlocks and rewards

What you earn

Keep exploring

See also