Kepler Station
The arena and the story
OVERSEER-9 is the containment intelligence of Kepler station, and the arena is its body: a deck of cold light, flickering holographic hexagons, panels floating in the void and edge lights that turn red when the final-phase alarm goes off.
- Health
- 90,000
- Attacks
- 11
- F2 at
- 70%
- Final phase at
- 40%
- Desperation at
- 5%
- FINAL FURY
- 06:00
Kernel Panic
Stand on the green terminal for 1.5 s to hack the station: Kernel Panic stuns OVERSEER-9 for 3.5 s and it takes ×2 damage.
Attacks
Every attack
Each attack on video, recorded in the game itself, with a tip on how to escape it.
P1First phase
Target Lock
The laser tracks you, then locks: leave the line after it locks.
Sweep
A rotating beam: circle with it or hide behind cover.
Sentinel Drones
Drones shoot at you: destroy them or dodge the shots.
Orbital Strike
Missiles hit the marks, the first on you: leave the shadow.
Reactor
Hold the reactor until it fills, or the station overloads.
P2Second phase
Laser Grid
Parallel lines with one green gap: stand in the gap.
Electrified Sector
Floor slices electrify: move to another slice.
Unstable Core
A slow orb comes at you: dash into it on time to reflect it.
EMP Pulse
An expanding ring with a safe center: hug her or dash through.
P3Final phase
Holograms
Two fake copies: find the real one, it has a shadow.
Bullet Flower
Rotating petals of bullets: walk between the petals.
Keep exploring
