Cathedral of Blood
The arena and the story
The Bellwarden guards the bell tower of a cathedral of blood and gold. Cyan, pink and gold stained glass is cast across the floor, fourteen candelabras flicker along the edge and shafts of colored light pour down from above. In the center hangs the Great Bell — and each of its tolls is a warning, and a sentence.
- Health
- 90,000
- Attacks
- 12
- F2 at
- 70%
- Final phase at
- 35%
- Desperation at
- 5%
- FINAL FURY
- 06:00
The Great Bell
Dash into the Great Bell when it’s ready: the Bellwarden is stunned for 3 s and takes ×2 damage. The bell needs 25 s to charge again.
Attacks
Every attack
Each attack on video, recorded in the game itself, with a tip on how to escape it.
P1First phase
Hammer Blow
Circles where he strikes: step out before the impact.
Bell Swing
Half the arena is swept, back and forth: switch sides twice.
Choir
Sound cones in sequence: stay out of the lit slices.
Spell Volley
3 spells in a line toward you: sidestep 3 times.
Heavenly Judgment
Red beams fall from the sky following you: keep moving.
P2Second phase
Stained Glass
Light beams from the windows cross the arena: stand between them.
Toll
A wave that pushes you out, twice: hug him or dash.
Echoes
Expanding rings: slip through the gaps between them.
Chimes
Stand inside the chimes until they fill, or the whole arena gets hit.
Bell Rain
Bells fall from the sky: avoid their shadows.
Penance Bell
A bell tolls on you: carry it away from the pillars and the Great Bell.
P3Final phase
Doom
A countdown on you: cleanse it in the light before it hits zero.
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