Stage 1

Ossuary of the Unburied

Beneath the chapel, the dead do not stay in their graves. The bell tolls on its own, and something huge stirs below.

The Unburied

Special rule

Rule

none. The opening night.

It’s the entry night: no extra rule, just the crypt, the dead who won’t stay in their graves and the bell that tolls on its own.

Final boss at
10:30
Acts
3
Elites
2
The stage and its rule in action.

Acts, elites and challenges

This stage’s night

  1. Act

    Dusk

    The chapel bell tolled on its own. Down below, someone answered.

  2. Elite

    Ossuary Guardian

    THE OSSUARY GUARDIAN RISES

  3. Act

    Night

    The last candle went out. Now only your torch keeps them away.

  4. Blast

    THE BELLS TOLL — RUN!

    1 exploding zone · 34 damage

  5. Elite

    Profane Bishop

    THE PROFANE BISHOP PRAYS TO THE DEAD

  6. Act

    Blood moon

    The moon bleeds. The Unburied can smell you.

  7. Encirclement

    THE GRAVES OPEN — BREAK THROUGH!

    28 × Wandering Bones

  8. Blast

    DOUBLE TOLL — FIND THE GAP!

    2 exploding zones · 40 damage

  9. Final boss

    The Unburied

    THE UNBURIED WILL NOT REST

Final boss

The Unburied

The Unburied

What the earth refused and the grave could not hold. Reborn from its own husk — killing it is only the beginning.

The Unburied doesn’t die all at once: it is reborn from its own husk. When the cocoon appears, attack it before it comes back.

  • Beam
  • Nova
  • Barrage
  • Cone
  • Grave Hands

See in the bestiary

This stage’s horde

Unlocks and rewards

What you earn

Keep exploring

See also