Animations

Animation paused by your reduced-motion preference. Pick an animation to see it.
Stats
- HP
- 90,000
- Speed
- 0
- Damage
- 45
- Size
- 75.6
- Threat
- 5 of 5
Base game values. Difficulty, run time, co-op and events like the Blood Moon raise health and damage.
Behavior
A scripted fight in its own Boss Rush arena, with phases, hearts and telegraphed attacks.
When it appears
- Boss RushIts own arena in Boss Rush, picked from the menu.
Attacks
Phase 1
Hammer Blow
Circles where he strikes: step out before the impact.
Bell Swing
Half the arena is swept, back and forth: switch sides twice.
Choir
Sound cones in sequence: stay out of the lit slices.
Spell Volley
3 spells in a line toward you: sidestep 3 times.
Heavenly Judgment
Red beams fall from the sky following you: keep moving.
Phase 2
Stained Glass
Light beams from the windows cross the arena: stand between them.
Toll
A wave that pushes you out, twice: hug him or dash.
Echoes
Expanding rings: slip through the gaps between them.
Chimes
Stand inside the chimes until they fill, or the whole arena gets hit.
Bell Rain
Bells fall from the sky: avoid their shadows.
Penance Bell
A bell tolls on you: carry it away from the pillars and the Great Bell.
Phase 3
Doom
A countdown on you: cleanse it in the light before it hits zero.
Execution
Executable below 8% health.
Once executable, it staggers for 2 s without moving or attacking, and its health holds at 1%. Get within 150 px and press Execute: a finishing blow, invulnerability, +25% health and +50 gold.
In Boss Rush, only in the final phase, after its desperation.
Elements and resistances
No creature resists or is weak to any element: fire, ice, arcane and physical hurt the same.
Elites and bosses cannot be frozen or stunned by shock (shock becomes a 15% slow), and each stack of chill slows them only 4%. Bosses take only 12% of knockback.
Bestiary reward
This creature has no entry in the in-game bestiary yet.
How to face it
- The Boss Rush attacks, each with its own video, are on the mode's page.