Boss

Mother of the Hanged

Animations

Mother of the Hanged

Animation paused by your reduced-motion preference. Pick an animation to see it.

Stats

HP
24,000
Speed
40
Damage
58
Size
94.5
XP
300
Gold chance
100%
Threat
5 of 5
Attack every
2.6 s

Base game values. Difficulty, run time, co-op and events like the Blood Moon raise health and damage.

Behavior

Walks toward you and casts an attack every 2.6 s, always telegraphed on the ground. Below 30% health or after 90 s on the field it enrages: attacks twice as often and speed climbing up to 215.

  • Mire-immune: walks through the bog at full speed.

When it appears

  • Grove of the HangedStage boss at 11:00

On-screen warningTHE MOTHER OF THE HANGED AWAKENS

Maps and stages

Health phases

Attacks

From the start

  • Noose

    Telegraph: Tether around you

    A noose ties you to a 240 px radius for 4 s; pulling at the edge locks you and hurts, even while invulnerable.

    How to dodge: Stay inside the noose or dash at the edge to break it.

  • Gallows

    Telegraph: Circles in sequence

    Six circles drop ahead of you, predicting where you walk; each drop releases a Hanged One.

    How to dodge: The circles predict your path: stop or change direction.

  • Cone

    Telegraph: Cone ahead

    A cone-shaped breath in front of it.

    How to dodge: Step to the side or go behind it.

  • Slam

    Telegraph: Circle on the ground

    A circular ground slam — step out of the ring.

    How to dodge: Leave the circle before the impact.

Below 50% health · attacks 25% faster

  • Noose

    Telegraph: Tether around you

    A noose ties you to a 240 px radius for 4 s; pulling at the edge locks you and hurts, even while invulnerable.

    How to dodge: Stay inside the noose or dash at the edge to break it.

    Combo: Noose → Gallows / Cone

  • Gallows

    Telegraph: Circles in sequence

    Six circles drop ahead of you, predicting where you walk; each drop releases a Hanged One.

    How to dodge: The circles predict your path: stop or change direction.

  • Mirebloom

    Telegraph: Pools on the ground

    Seven mire puddles close a ring around you with a single gap; the mire slows for 9 s.

    How to dodge: Leave through the gap before the ring closes.

  • Cone

    Telegraph: Cone ahead

    A cone-shaped breath in front of it.

    How to dodge: Step to the side or go behind it.

  • Slam

    Telegraph: Circle on the ground

    A circular ground slam — step out of the ring.

    How to dodge: Leave the circle before the impact.

When it drops to 50% health

  • Harvest Moon

    Supreme Skill

    First a disk explodes around the boss, then a wide ring outside it. Stay away at first, then step in close.

Enrage: below 30% health or after 90 s on the field, it attacks twice as fast and speeds up.

Entrance

THE MOTHER OF THE HANGED AWAKENS

At 50% health it swaps its repertoire and casts 25% faster.

Execution

Executable below 8% health.

Once executable, it staggers for 2 s without moving or attacking, and its health holds at 1%. Get within 150 px and press Execute: a finishing blow, invulnerability, +25% health and +50 gold.

All about Execution →

Elements and resistances

No creature resists or is weak to any element: fire, ice, arcane and physical hurt the same.

Elites and bosses cannot be frozen or stunned by shock (shock becomes a 15% slow), and each stack of chill slows them only 4%. Bosses take only 12% of knockback.

Bestiary reward

This creature has no entry in the in-game bestiary yet.

How to face it

  1. Every attack is telegraphed on the ground: read the shape and leave before it closes. Keep a medium distance to see the next warning.
  2. At half health it stops, turns invulnerable for 1.2 s and unleashes its supreme attack: save your dash for that moment.
  3. The dash grants invulnerability: use it to cross warnings you cannot walk around in time.

See also