Animations

Animation paused by your reduced-motion preference. Pick an animation to see it.
Stats
- HP
- 24,000
- Speed
- 40
- Damage
- 58
- Size
- 94.5
- XP
- 300
- Gold chance
- 100%
- Threat
- 5 of 5
- Attack every
- 2.6 s
Base game values. Difficulty, run time, co-op and events like the Blood Moon raise health and damage.
Behavior
Walks toward you and casts an attack every 2.6 s, always telegraphed on the ground. Below 30% health or after 90 s on the field it enrages: attacks twice as often and speed climbing up to 215.
- Mire-immune: walks through the bog at full speed.
When it appears
- Grove of the HangedStage boss at 11:00
On-screen warningTHE MOTHER OF THE HANGED AWAKENS
Maps and stages
Health phases
Attacks
From the start

Noose
Telegraph: Tether around you
A noose ties you to a 240 px radius for 4 s; pulling at the edge locks you and hurts, even while invulnerable.
How to dodge: Stay inside the noose or dash at the edge to break it.

Gallows
Telegraph: Circles in sequence
Six circles drop ahead of you, predicting where you walk; each drop releases a Hanged One.
How to dodge: The circles predict your path: stop or change direction.

Cone
Telegraph: Cone ahead
A cone-shaped breath in front of it.
How to dodge: Step to the side or go behind it.

Slam
Telegraph: Circle on the ground
A circular ground slam — step out of the ring.
How to dodge: Leave the circle before the impact.
Below 50% health · attacks 25% faster

Noose
Telegraph: Tether around you
A noose ties you to a 240 px radius for 4 s; pulling at the edge locks you and hurts, even while invulnerable.
How to dodge: Stay inside the noose or dash at the edge to break it.
Combo: Noose → Gallows / Cone

Gallows
Telegraph: Circles in sequence
Six circles drop ahead of you, predicting where you walk; each drop releases a Hanged One.
How to dodge: The circles predict your path: stop or change direction.

Mirebloom
Telegraph: Pools on the ground
Seven mire puddles close a ring around you with a single gap; the mire slows for 9 s.
How to dodge: Leave through the gap before the ring closes.

Cone
Telegraph: Cone ahead
A cone-shaped breath in front of it.
How to dodge: Step to the side or go behind it.

Slam
Telegraph: Circle on the ground
A circular ground slam — step out of the ring.
How to dodge: Leave the circle before the impact.
When it drops to 50% health

Harvest Moon
Supreme Skill
First a disk explodes around the boss, then a wide ring outside it. Stay away at first, then step in close.
Enrage: below 30% health or after 90 s on the field, it attacks twice as fast and speeds up.
Entrance
At 50% health it swaps its repertoire and casts 25% faster.
Execution
Executable below 8% health.
Once executable, it staggers for 2 s without moving or attacking, and its health holds at 1%. Get within 150 px and press Execute: a finishing blow, invulnerability, +25% health and +50 gold.
Elements and resistances
No creature resists or is weak to any element: fire, ice, arcane and physical hurt the same.
Elites and bosses cannot be frozen or stunned by shock (shock becomes a 15% slow), and each stack of chill slows them only 4%. Bosses take only 12% of knockback.
Bestiary reward
This creature has no entry in the in-game bestiary yet.
How to face it
- Every attack is telegraphed on the ground: read the shape and leave before it closes. Keep a medium distance to see the next warning.
- At half health it stops, turns invulnerable for 1.2 s and unleashes its supreme attack: save your dash for that moment.
- The dash grants invulnerability: use it to cross warnings you cannot walk around in time.


