Elite · Chaser

Mire Sorceress

Animations

Mire Sorceress

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Stats

HP
2,000
Speed
38
Damage
20
Size
48
XP
30
Gold chance
100%
Threat
4 of 5
Attack every
4.2 s

Base game values. Difficulty, run time, co-op and events like the Blood Moon raise health and damage.

Behavior

Chases and casts an attack every 4.2 s, telegraphed on the ground. Elites cannot be frozen or stunned, and cold slows them less.

When it appears

  • Grove of the HangedAnnounced entrance at 6:20
  • Grove of the HangedElite raids from 3:20

On-screen warningTHE MIRE SORCERESS EMERGES

Maps and stages

Attacks

From the start

  • Blood Pools

    Telegraph: Pools on the ground

    Blood pools appear near you, with no warning, and hurt for 5 s.

    How to dodge: Leave the pools; they fade in 5 s.

  • Vortex

    Telegraph: Circle on the ground

    Pulls you to the center, then detonates.

    How to dodge: The vortex pulls harder and harder: run outward right away.

Entrance

THE MIRE SORCERESS EMERGES

Execution

Executable below 20% health.

Once executable, it staggers for 3 s without moving or attacking, and its health holds at 1%. Get within 150 px and press Execute: a finishing blow, invulnerability, +12% health and +10 gold.

All about Execution →

Elements and resistances

No creature resists or is weak to any element: fire, ice, arcane and physical hurt the same.

Elites and bosses cannot be frozen or stunned by shock (shock becomes a 15% slow), and each stack of chill slows them only 4%. Bosses take only 12% of knockback.

Bestiary reward

This creature has no entry in the in-game bestiary yet.

How to face it

  1. Elites drop a chest. Below 20% health, execute them to heal and open space in the horde.
  2. The dash grants invulnerability: use it to cross warnings you cannot walk around in time.

See also