Animations

Animation paused by your reduced-motion preference. Pick an animation to see it.
Stats
- HP
- 90,000
- Speed
- 0
- Damage
- 40
- Size
- 75.6
- Threat
- 5 of 5
Base game values. Difficulty, run time, co-op and events like the Blood Moon raise health and damage.
Behavior
A scripted fight in its own Boss Rush arena, with phases, hearts and telegraphed attacks.
When it appears
- Boss RushIts own arena in Boss Rush, picked from the menu.
Maps and stages
Attacks
Phase 1
Target Lock
The laser tracks you, then locks: leave the line after it locks.
Sweep
A rotating beam: circle with it or hide behind cover.
Sentinel Drones
Drones shoot at you: destroy them or dodge the shots.
Orbital Strike
Missiles hit the marks, the first on you: leave the shadow.
Reactor
Hold the reactor until it fills, or the station overloads.
Phase 2
Laser Grid
Parallel lines with one green gap: stand in the gap.
Electrified Sector
Floor slices electrify: move to another slice.
Unstable Core
A slow orb comes at you: dash into it on time to reflect it.
EMP Pulse
An expanding ring with a safe center: hug her or dash through.
Phase 3
Holograms
Two fake copies: find the real one, it has a shadow.
Bullet Flower
Rotating petals of bullets: walk between the petals.
Execution
Executable below 8% health.
Once executable, it staggers for 2 s without moving or attacking, and its health holds at 1%. Get within 150 px and press Execute: a finishing blow, invulnerability, +25% health and +50 gold.
In Boss Rush, only in the final phase, after its desperation.
Elements and resistances
No creature resists or is weak to any element: fire, ice, arcane and physical hurt the same.
Elites and bosses cannot be frozen or stunned by shock (shock becomes a 15% slow), and each stack of chill slows them only 4%. Bosses take only 12% of knockback.
Bestiary reward
This creature has no entry in the in-game bestiary yet.
How to face it
- The Boss Rush attacks, each with its own video, are on the mode's page.