Elite · Chaser

Inquisitor

Animations

Inquisitor

Animation paused by your reduced-motion preference. Pick an animation to see it.

Stats

HP
2,200
Speed
42
Damage
22
Size
48
XP
30
Gold chance
100%
Threat
4 of 5
Attack every
3.6 s

Base game values. Difficulty, run time, co-op and events like the Blood Moon raise health and damage.

Behavior

Chases and casts an attack every 3.6 s, telegraphed on the ground. Elites cannot be frozen or stunned, and cold slows them less.

When it appears

  • Blood CathedralAnnounced entrance at 2:30
  • Blood CathedralElite raids from 3:20

On-screen warningTHE INQUISITOR LIGHTS THE PYRE

Maps and stages

Attacks

From the start

  • Cone

    Telegraph: Cone ahead

    A cone-shaped breath in front of it.

    How to dodge: Step to the side or go behind it.

  • Divine Light

    Telegraph: Circles in sequence

    Pillars of light fall from the sky onto you — move before the flash.

    How to dodge: Do not stop: each pillar of light lands where you were 0.85 s earlier.

Entrance

THE INQUISITOR LIGHTS THE PYRE

Execution

Executable below 20% health.

Once executable, it staggers for 3 s without moving or attacking, and its health holds at 1%. Get within 150 px and press Execute: a finishing blow, invulnerability, +12% health and +10 gold.

All about Execution →

Elements and resistances

No creature resists or is weak to any element: fire, ice, arcane and physical hurt the same.

Elites and bosses cannot be frozen or stunned by shock (shock becomes a 15% slow), and each stack of chill slows them only 4%. Bosses take only 12% of knockback.

Bestiary reward

This creature has no entry in the in-game bestiary yet.

How to face it

  1. Elites drop a chest. Below 20% health, execute them to heal and open space in the horde.
  2. The dash grants invulnerability: use it to cross warnings you cannot walk around in time.

See also