Animations

Animation paused by your reduced-motion preference. Pick an animation to see it.
Stats
- HP
- 150,000
- Speed
- 0
- Damage
- 40
- Size
- 70.2
- Threat
- 5 of 5
Base game values. Difficulty, run time, co-op and events like the Blood Moon raise health and damage.
Behavior
A scripted fight in its own Boss Rush arena, with phases, hearts and telegraphed attacks.
When it appears
- Boss RushIts own arena in Boss Rush, picked from the menu.
Maps and stages
Attacks
Phase 1
Crescent Slash
A cone in front of him, in sequence: exit to the side or behind.
Lightning Thrust
4 dashes in a row aimed at you: sidestep 4 times.
Iai — Moon Cut
An edge-to-edge line: leave it or hide behind a lantern.
Phantom Step
He vanishes and reappears slashing: avoid the spinning petals.
Eclipse
The screen goes dark: run to the marked pool of light.
Thousand Cuts
Lines appear and cut together: find the free gap.
Phase 2
Wind Blades
Moons in a fan: stay in the gap between them.
Katana Rain
Katanas fall in a checkerboard: stand on an empty square.
Ashina Cross
An X centered on him: stand in a free diagonal or dash.
Red Thread
A thread ties you to him: don’t go farther than it allows.
Phase 3
Delayed Cut — Zanshin
He crosses the arena and the cuts land later: leave his trail.
Execution
Executable below 8% health.
Once executable, it staggers for 2 s without moving or attacking, and its health holds at 1%. Get within 150 px and press Execute: a finishing blow, invulnerability, +25% health and +50 gold.
In Boss Rush, only in the final phase, after its desperation.
Elements and resistances
No creature resists or is weak to any element: fire, ice, arcane and physical hurt the same.
Elites and bosses cannot be frozen or stunned by shock (shock becomes a 15% slow), and each stack of chill slows them only 4%. Bosses take only 12% of knockback.
Bestiary reward
This creature has no entry in the in-game bestiary yet.
How to face it
- The Boss Rush attacks, each with its own video, are on the mode's page.